Tuesday, 3 May 2011

inFamous Review

Platform:     PS3 exclusive
Release:      May 2009


Plot: inFamous is set in the fictional Empire city, the game begins immediately after a huge explosion consumes the city. You play Cole MacGrath, a courier who uses his newly discovered control over electricity on his quest to unlock the secrets of Empire city's destruction. 



Gameplay: inFamous is an open world game. the movement and climbing controls are reminiscent of Assassins Creed. Cole starts the game with only a few basic powers, as you progress in the game further new powers and abilities are unlocked, these can be upgraded using xp earned during gameplay, during the later levels the enemies are much stronger and if you balance your power upgrades you are pretty safe.
Fights in infamous flow well, the melee attacks leave a lot to be desired but Cole's electricity attacks are designed to be his strong point anyway.
The three gangs within Empire city; 'The Reapers','The Dust men' and 'The First sons' all have separate attacks and some prefer up close and personal while the majority prefer to keep their distance.
inFamous' karma system grants the player different power sets depending on their karmic state.
The evil powers are much more damage orientated while the Good powers tend to be more balanced between damage and non lethal attacks.
The NPCs react differently to Cole based on his actions. They cheer him on if he steers towards good karma while they hurl rocks at Cole if he has been a bit of a dickhead.




Design: inFamous' environment looks fantastic, the buildings are well designed and mix it up a bit to give a more realistic urban look. The streets are strewn with debris and the toll of the explosion is evident. The character design is good, Particularly in the Elite enemies and bosses. The reapers could have used a bit more work however.
Cole's powers are realistic and their effect on the environment is a nice touch.
One fault that got on my nerves was while Cole is grinding on power lines or train tracks, no matter what speed you slow down to, on hitting solid ground he performs an over exaggerated roll. This becomes a serious annoyance when navigating Empire City.
Another design fault is injured NPCs rendering incorrectly, as you approach an NPC he/she may fall to the ground for no reason. This is not as much an annoyance as a silly oversight by the developers.


Story: The story of infamous is very well written. Cole is a likeable character even during evil gameplay. You really feel for him when his world falls apart around him.
The cast are a bit one dimensional and their dialogue could be better written.
The comic book style cut scenes really add to the superhero feel of the game and fit well with the story.The plot twists are unexpected and clever and the door is left wide open for inFamous 2.




The Good
  • Well written story
  • Enviroments and characters well designed
  • Fun fight and movement controls
  • Great original concept for powers
  • Comic book style cutscenes
The Bad
  • Grinding physics broken
  • One dimensional supporting cast
  • Injured NPCs rendering wrong

The Verdict:
inFamous is an original game that towers over most superhero games, the karma system works well and the environment and Character design in impressive. Besides a few silly oversights by the developers, this game is fun and challenging. it's well worth its price tag for a good few hours of gameplay with small replay value (if you're a trophy whore like me :) )